Originally from Japan, Yuri Yasuda is a portrait photographer with an impressive portfolio and curriculum.
His character is quite enigmatic, he often denies the spotlight. This eclectic and rather mysterious environment is an important factor in many of his works. While many professional portrait photographers try to create a specific idea, somehow specific to portraying the spirit of their object, Yasuda strives to become a part of his own work. In a way, the viewer is able to understand a part of the artist within these photographs. Colors and unmistakable angles of Yasuda are part of this energy that is present within the images.
Unlike his homeland, Yuri Yasuda’s work is affected by a very interesting and eye-catching contrast between old and new, traditional and modern, classic and high-tech. I think you can say that Yasuda is obviously very personally and emotionally present within his own work.
In addition, Yuri Yasuda is known for often adding a certain amount of surrealism to his photographs, in order to compensate for the art and other tools.
I explore the aesthetics of the digital medium and the opposition of analogue through video, with a particular interest in the organic process of light and the odd reality of data and signals manifested through electricity and pixels. The theme of my work is inspired by nightlife, crystals, the digital realm, sensory overload by mass media, noise, glitch and transmission interruption. My work includes a lot of psychedelic qualities which intends to confuse the viewer with odd ambient sounds and excessive uses of colours, shapes and motion. My work is also inspired by the idea of video synthesisers and the art of glitch done to manipulate television for pure art.
The process of exploring the digital domain had started off with my interest in multidimensional space and the five dimensions that exists in our reality. i intended to make art that could portray the existence of different invisible planes (dimensions), therefore moved towards the direction of intangible art that exists in digital as opposed to the tangible analogue. Digital art involves the human activity which becomes manifested through light, sound vibrations, ink, and many other physical mechanisms that respond to the codes of the computer.
Video art involves the combination of sound and visual, it simply produces what the physical three dimensional reality cannot, and breaks the law of physics. I use softwares such as ‘blender’ to create virtual objects to capture their motion in video format, which then becomes translated and edited through ‘aftereffects’ to reproduce a profound outcome of the unusual virtual reality which does not exist naturally in our physical world.